Mayday CRM Game

Most interviews include exercises as a group to test how you work as a team and make decisions. One favourite of some airlines is called Mayday.

Outline

The crew is playing against the game. Since the outcome of the game is depending upon your decisions during the game, groups will probably not reach the same end result. If more than one group is playing, a touch of competition is added to raise the level of activity.

mayday crm game

The MAYDAY CRM Training Tool is an interactive tool for classroom aviation training which combines Crew Resource Management training with the assessment of non-technical skills and Threat and Error Management.

The objective is to enhance the understanding of the different environments onboard an airplane – and to strengthen non-technical skills such as:

  • Teamwork
  • Communication
  • Decision-making
  • Leadership

How does it work?

The game is self-facilitating. This means that the participants drive the group discussions and decision-making through interaction and active learning. More specifically, the participants play a crew who is going to solve the challenges at hand – together.

Scenario-based learning moves operational decision-making (with Standard Operating Procedures) to a non-operational environment that emphasises learning, interaction, and fun.

The game is dynamic. This means that the decisions made will inevitably affect the outcome of the game. All decisions have consequences reflected in RiskInconvenience or the Dirty Dozen. Some decisions may escalate into critical events, whereas other decisions can avert an escalation. It all comes down to how the group handles the problem.

Achieving A Good Outcome

In order to achieve the best learning experience, a crew of 3 – 6 crewmembers will share one game board. This will provide the possibility for all crewmembers to participate actively. More than 6 crewmembers will degrade the interaction possibilities amongst the crew and degrade the learning experience. MAYDAY CRM Training Concept is a physical game and not an online or computer based solution. Teamwork, situational awareness, and communication cannot be taught effectively online.

 

For more information: Mayday

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